![metal slug 6 rootmars metal slug 6 rootmars](https://imag.malavida.com/mvimgbig/download-fs/metal-slug-2-20484-9.jpg)
The faster the speed at which enemies are killed, the higher the power, as a meter at the bottom of the screen shows. The score is now multiplied by powers of 2. When obtaining a new weapon power-up, it will automatically occupy the inactive slot, or, if both are holstered, replace the less recent weapon of the two. Players can switch between the two weapons, or simply put them both away in favor of the default weapon. Two gun power-ups can now be carried at the same time. Metal Slug 6 introduces a new play mechanic dubbed the 'Weapon Stock System'. Conversely, the sliding technique from Metal Slug 5 has been removed, and players except Fio and Ralf only receive half as much ammo for special guns. A secondary melee attack is also available. Characters can now throw away one gun power-up's worth of ammunition, to give to the other player or simply discard altogether. New techniques are now present, activated through certain button combinations. Easy mode lowers the difficulty of the game and changes the player's default weapon to the Heavy Machine Gun however, the game ends just before the fifth and final mission.Īs with previous installments, Metal Slug 6 adds a number of new Slugs as well as a new weapon, the Zantetsu Sword, which allows the player's melee weapon to emit lethal energy waves that can neutralize enemy firepower.
![metal slug 6 rootmars metal slug 6 rootmars](https://vignette.wikia.nocookie.net/metalslug/images/0/07/GoldenSlug_MS3P.png)
There are now two modes of play the player can choose from right at the beginning: Easy and Hard. Rather than repeating the previous games' events of the Martians breaking the alliance and the Rebels assisting the player in turn, the player now teams up with the Rebels and Martians to combat an even greater threat. Metal Slug 6 returns to the Rebel-Martian alliance featured in Metal Slugs 2, X, and 3, but on a much broader scale.